Skip to main content

Table 6 Descriptives for items no. 7, 8, and 12 through 19

From: The Mammoth prophecies: a role-playing game on controversies around a socio-technical innovation and its effects on students’ capacities to think about the future

Descriptives

N

Min

Max

Mean

Std. dev.

7. If I were to play the game again, I would select another group.

29

1

6

2.79

1.84

8. If I were to play the game again, I would stay in the group, but decide for a different strategy.

29

1

6

2.83

1.34

12. The game helped me to further develop my capacities of strategic thinking.

30

2

6

4.60

1.13

13. Political games are a very valuable method to learn about the interrelations between science, technology, and society.

30

3

6

5.00

0.98

14. Collaboration in my group was good in terms of output and efficiency.

29

2

6

5.66

0.81

15. Collaboration in my group was good in terms of mutual respect.

30

4

6

5.73

0.52

16. The game achieved a high level of realism: in reality, things would most likely develop similarly.

30

2

6

4.23

1.07

17. It was easy for me to identify and play the role that my group and I had to represent in the game.

30

3

6

5.10

1.03

18. It was sometimes hard not to feel personally attacked by criticism within my group.

29

1

5

1.72

1.07

19. It was sometimes hard not to feel personally attacked by actions of other game groups.

30

1

5

2.03

1.40