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Table 4 Items used to assess (i) students’ satisfaction with the game

From: The Mammoth prophecies: a role-playing game on controversies around a socio-technical innovation and its effects on students’ capacities to think about the future

Descriptives

N

Min

Max

Mean (rec)

Std. dev.

Study by Tafner et al. [38]

N

Mean

Std. dev.

1. I would like to play the game again with the same scenario

29

2

6

4.21

1.15

181

4.3

1.6

2. I did not enjoy my participation in the game.*

30

1

6

1.77 (5.23)

1.33

181

5.1

1.2

3. One can learn to be a good strategist

28

3

6

4.75

1.11

180

3.6

1.3

4. I did learn nothing new during the political game.*

30

1

5

1.90 (5.10)

1.16

180

4.4

1.5

5. Political games should be a more frequent element of university courses, even in such that focus on technology like ours

28

1

6

4.18

1,52

180

3.8

1.5

6. The time needed for the game could have been used better.*

30

1

5

2.07 (4.93)

1,048

180

5.0

1.3