Rank | External panel | Internal panel |
---|---|---|
1 | Cloud Computing | Adaptive Learning |
2 | On-line Learning | Mobile Learning |
3 | Social Networks | On-line Learning |
4 | Mobile Broadband | Social Networks |
5 | Mobile Learning | Virtual Remote Labs |
6 | Info Visualisation | Gamification |
7 | Adaptive Learning | Mobile Broadband |
8 | Gamification | Learning Analytics |
9 | Bring your own Device | Bring your own Device |
10 | Learning Analytics | Cloud Computing |
11 | On-line identity | Inverted Classroom |
12 | Crowd-sourcing | Badges & Micro-credits |
13 | Flipped Classroom | MOOCs |
14 | Visual Data Analysis | Open Licensing |
15 | New Generation Batteries | Augmented Reality |
16 | Augmented Reality | Speech-text Translation |
17 | Open Hardware | Holography |
18 | Internet of Things | Internet of Things |
19 | Natural User Interfaces | Crowd-sourcing |
20 | Semantic Applications | Self-quantified |